Apr 28, 2008, 06:54 AM // 06:54
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#521
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Wilds Pathfinder
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Quote:
Originally Posted by Sab
Tbh I expected anyone who can maintain SY! to be using Rac-way, his builds make much better use of the +100AL than the Necs do. I just added some variations you might want to try out just in case you're sticking with 3-Necs as a physical.
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Not really. The harder the area, the better necros are. For NM or regular HM paras own, but try doin HM Duncan/shards/ooze etc. with them. I tried doin hard dungeons with paras but the team lacked defence (And I have 5sec SY). And I had little to no problems with necros. Restorer is such a potent healer you just cant compare him to anything heroes can run.
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Apr 28, 2008, 06:59 AM // 06:59
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#522
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by Washi
Not really. The harder the area, the better necros are. For NM or regular HM paras own, but try doin HM Duncan/shards/ooze etc. with them. I tried doin hard dungeons with paras but the team lacked defence (And I have 5sec SY). And I had little to no problems with necros. Restorer is such a potent healer you just cant compare him to anything heroes can run.
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Can you swap out Rac's healer Dervish for the Restorer Necro?
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Apr 28, 2008, 08:34 AM // 08:34
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#523
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Wilds Pathfinder
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Quote:
Originally Posted by Bront
Can you swap out Rac's healer Dervish for the Restorer Necro?
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Not really. Rac's paragons are so effective because of order of pain and dark fury. Without D/N the team no londer provides enough offense to justify not bringing more necros :P
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Apr 28, 2008, 08:45 AM // 08:45
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#524
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by Washi
Not really. Rac's paragons are so effective because of order of pain and dark fury. Without D/N the team no londer provides enough offense to justify not bringing more necros :P
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Maybe an N/RT healer/Orders/DF hybred?
I haven't fooled around with Rac's build much, since my Paragon isn't even 20th level yet, and I haven't gotten my faction level up high enough to even get SY!.
Let's see...
[build name="Para Resto N/RT" prof=N/RT Bloo=10+1+1 Sou=10+1 res=11][Weapon of Remedy][Dark Fury][Order of Pain][Mend Body and Soul][Spirit Light][Protective was Kaolai][Life][Signet of Lost Souls][/build]
Might work...
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Apr 28, 2008, 09:07 AM // 09:07
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#525
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Wilds Pathfinder
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Quote:
Originally Posted by Bront
Maybe an N/RT healer/Orders/DF hybred?
I haven't fooled around with Rac's build much, since my Paragon isn't even 20th level yet, and I haven't gotten my faction level up high enough to even get SY!.
Let's see...
[build name="Para Resto N/RT" prof=N/RT Bloo=10+1+1 Sou=10+1 res=11][Weapon of Remedy][Dark Fury][Order of Pain][Mend Body and Soul][Spirit Light][Protective was Kaolai][Life][Signet of Lost Souls][/build]
Might work...
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He will be out of energy in seconds. OOP and DF are ment to be spammed and are both 10e. Besides there is no reason to mix the builds. Use paras when you don't need extra defense and use necros for very hard areas, that's what I do at least.
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Apr 28, 2008, 11:54 PM // 23:54
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#526
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Belonah15
SabWay is definitely the better one to use for most areas and for most player classes. There are a few places where it falls down like the Griffons with their [Spell breaker] in Snake Dance.
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This is why I sometimes replace Sab's SS N/Rt or the MM with a mesmer hero, for interrupts and utility skills.
http://www.guildwarsguru.com/forum/s...10&postcount=3
[[Signet of Disenchantment] > [[Spell Breaker]
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Apr 29, 2008, 01:28 AM // 01:28
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#527
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by Washi
He will be out of energy in seconds. OOP and DF are ment to be spammed and are both 10e. Besides there is no reason to mix the builds. Use paras when you don't need extra defense and use necros for very hard areas, that's what I do at least.
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Hey, it was worth a try.
Like I said, I've no experience with the Paragon build.
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May 06, 2008, 02:29 AM // 02:29
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#528
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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It recently came to my attention that [skill]Signet of Ghostly might[/skill] works on minions.
Minion bomber material?
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May 06, 2008, 02:33 AM // 02:33
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#529
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by Mickey
It recently came to my attention that [skill]Signet of Ghostly might[/skill] works on minions.
Minion bomber material?
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Interesting find Mickey. There's no guarantee it'll be cast on a Death Nova'd Minion, but worth experimenting nonetheless.
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May 06, 2008, 02:46 AM // 02:46
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#530
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Yeah, that's a good thing to try.
Problem is, it's communing, so it requires a third spec, and it removes Jagged Bones (Unless you put it on the Healer Necro).
Might be worth trying though.
Hrm... on the Healer necro might work...
Last edited by Bront; May 06, 2008 at 02:48 AM // 02:48..
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May 06, 2008, 03:07 AM // 03:07
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#531
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Bront
Yeah, that's a good thing to try.
Problem is, it's communing, so it requires a third spec, and it removes Jagged Bones (Unless you put it on the Healer Necro).
Might be worth trying though.
Hrm... on the Healer necro might work...
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Healer Necro would have it, yes. Gotta try it out.
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May 06, 2008, 03:10 AM // 03:10
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#532
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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didnt we talk about this like 2 pages ago? i believe we did.
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May 06, 2008, 03:25 AM // 03:25
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#533
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by Coloneh
didnt we talk about this like 2 pages ago? i believe we did.
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If you managed to take your dear sweet time and look two pages ago, you would see we didn't.
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May 07, 2008, 05:28 AM // 05:28
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#535
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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What I generally run with:
Generally, any combination of these should be able to tackle most HM areas with minor modifications to suit the region your going into.
Quote:
Originally Posted by Me in other thread
Any combination of these templates should work with almost any other player class, most of the skills, numbers and calculations were taken off the top of my head so there might be some mistakes.
Paragon Hero 1
Spear Mastery: 12+1+1
Command: 9+1
Leadership 9+1
[Cruel Spear][Vicious Attack]["Go for the Eyes!"]["Never Surrender!"][Anthem of Flame][Anthem of Envy][Aggressive Refrain][Signet of Return]
Paragon Hero 2
Spear Mastery: 10+1+1
Motivation: 9+1
Leadership: 9+1
Tactics: 8
[Spear of Lightning][Blazing Spear]["Watch Yourself!"][Song of Restoration][Ballad of Restoration]["Shield's Up!"][Aggressive Refrain][Signet of Return.]
["Shield's Up!"] Can be replaced with [Anthem of Flame] when not needed.
Alternative Paragon 2
Spear Mastery: 10+1+1
Leadership: 9+1
Motivation: 7+1
Healing Prayers: 10
[Spear of Lightning][Blazing Spear]["Go for the eyes!"][Light of Deliverance][Mending Refrain][Anthem of Flame][Aggressive Refrain][Signet of Return]
Necromancer Hero
12+1+1 Curses
12+1 Soul Reaping
3 Restoration
[Enfeebling Blood][Reckless Haste][Spiteful Spirit][Barbs][Foul Feast][Rip Enchantment][Signet of Lost Souls][Death Pact Signet]
In condition heavy areas (eg. Mandragor heavy areas in EoTN), consider replacing [foul feast] for [pure was li ming]. The Hero will constantly use both to remove cracked armour anyway.
Ritualist Hero
Channelling: 12+1+1
Restoration: 12+1
Spawning Power: 3+1
[Mend body and Soul][Spirit Light][Splinter Weapon][Ancestor's Rage][Offering of spirit][Protective was Kaolai][life][Death Pact Signet]
In areas where your party displacement will be small, take [Recuperation] over [Life] (eg. Eternal Grove Mission)
The LoD Paragon provides a maximum of 10.36hps, however this requires mending refrain to be maintained on all party members, and refreshed by using anthem of flame. I'd use the LoD variation for areas where fighting will go on for extended periods of time, with little or no time spent moving from mob to mob (eg. Vizunah Square)
The SoR + Ballad Paragon provides a maximum of 6.81hps, it requires no micro management and also has an open secondary profession. "Watch Yourself!" provides small damage reductions as well.
The Ritualist provides 4.9hps from Protective was Kaoli alone, without double pumping. Life is somewhat harder to calculate, but in the best possible scenario it will provide 5.22hps.
+Armour insignia's on heroes are generally better then +Health, as armour reduction is percentage based and monsters in PvE tend to do do a large amount of base damage, increasing the amount of damage reduced by the armour.
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May 09, 2008, 10:44 PM // 22:44
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#536
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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So is anyone gonna alter the MM to see if Dwayna's Sorrow does in fact work better?
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May 09, 2008, 11:18 PM // 23:18
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#537
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Academy Page
Join Date: Jul 2006
Guild: The Favored
Profession: W/
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Quote:
Originally Posted by FyrFytr998
So is anyone gonna alter the MM to see if Dwayna's Sorrow does in fact work better?
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Theres a few threads.
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May 10, 2008, 04:31 AM // 04:31
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#538
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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This is going to sound like heresy, but hear me out--and if you still think what I say is nonsense at the end, please explain why!
Now that heroes are supposedly able to use [dwayna's sorrow] more intelligently, why not take advantage of this in Sabway? Instead of the healer N/Rt, how about an N/Mo like this:
[signet of lost souls]
[healer's boon]
[dwayna's kiss]
[dwayna's sorrow]
[ethereal light]/[words of comfort]
[mend condition]/[mending touch]
[holy veil]
And for the eighth spot you can put in pretty much whatever you want. What's my logic? Everyone is talking about adding [dwayna's sorrow] to the MM-bomber, but that doesn't make too much sense, because [dwayna's sorrow] is a healing spell, and the MM-bomber in Sabway has 9 points in prot. That leaves only 3 maximum for healing, which gives you a paltry 14 hp boost every time a minion dies.
But if you make another N/Mo instead of a second N/Rt (12 soul reaping, 12 healing), and have THAT guy do [dwayna's sorrow], all of a sudden it becomes a serious aid in combat. Energy management shouldn't be a problem with 12 soul reaping.
Is this a good idea?
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May 10, 2008, 05:25 AM // 05:25
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#539
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Paul Dawg
And for the eighth spot you can put in pretty much whatever you want. What's my logic? Everyone is talking about adding [dwayna's sorrow] to the MM-bomber, but that doesn't make too much sense, because [dwayna's sorrow] is a healing spell, and the MM-bomber in Sabway has 9 points in prot.
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Some people, like Tyla, are saying that heroes sucks in all protection spells. If they are right, then why even spend 9 points in prot if heroes fail to use Protective Spirit well?
http://www.guildwarsguru.com/forum/s...8&postcount=33
My question to you all you Sabway users is: Do you find the Sab MM to be using Protective Spirit well or not?
Last edited by DarkSpirit; May 10, 2008 at 05:34 AM // 05:34..
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May 10, 2008, 05:35 AM // 05:35
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#540
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Emo Goth Italics
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Quote:
Originally Posted by DarkSpirit
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Yeah, I noticed the "Like Tyla" bit.
They don't use it to mitigate damage until they get even the smallest of damage delt. Hence why they also use it on minions. Not in a fight.
Don't get me wrong, it still works, but they're still bad at it. That's why alot of people micromanage it.
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